2D platforming, player movement, enemies and gameplay logic.

2D Platformer
Hungry Adventurer
A colorful 2D platformer built around collecting food, managing hunger and fighting through enemy-filled stages.
Project overview
Built at
4Tins Studios.
Hungry Adventurer was an early commercial 4Tins Studios release and the first shipped title in the studio's Steam portfolio.
Technology & tools
Development stack
Core technologies, platforms and production tools used during development.
Commercial PC publishing and release workflow.
Movement, collectibles, hazards, enemy interactions and player state.
Player-facing progression and game-state persistence.
Gameplay verification and release preparation.
Store configuration, deployment and maintenance.
Development responsibilities
What I worked on
Key areas I owned or implemented during development.
Gameplay
Platforming, movement, enemy interactions and collectible-driven objectives.
Level design
2D stages combining navigation, hazards and food collection.
Game systems
Player state, progression, achievements and save-related systems.
Presentation
UI implementation, game feedback and player-facing flow.
QA
Testing, debugging and release preparation.
Publishing
Steam store setup, commercial release and maintenance.
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