Free-to-play Clicker

Aim Clicker

A progression-focused clicker built around fast target interaction, upgrades, skills, prestige and collectible crosshairs.

RELEASED · AUG 30, 2026
  • GameMaker
  • GML
  • Free to Play
  • Clicker
  • Progression
  • Steam
StatusReleased
ModelFree to play
EngineGameMaker
PlatformSteam

Project overview

Built at
4Tins Studios.

Aim Clicker turns a simple target-clicking loop into long-term progression through upgrades, passive income, skills, prestige resets and collectible rewards.

Technology & tools

Development stack

Core technologies, platforms and production tools used during development.

Engine & languageGameMaker Studio / GML

Core target interaction, UI and progression logic.

PlatformSteam / Steamworks

PC release, achievements/store-facing systems and ongoing updates.

Progression systemsUpgrades · skills · prestige

Long-term progression, passive income and repeatable growth loops.

Content systemsCollections · cosmetics · DLC

Unlockable content, cosmetic categories and premium content support.

DataPersistent save systems

Player progress, unlocks, statistics and settings.

WorkflowGit / GitHub · debugging

Iteration, issue fixing and maintenance of a released product.

Development responsibilities

What I worked on

Key areas I owned or implemented during development.

Core loop

Target interaction, cash rewards, scaling upgrades and repeatable progression.

Progression

Skill tree, passive income, prestige mechanics and long-term growth.

Collections

Crosshair drops, rarity-driven collection and progression hooks.

Systems

Achievements, statistics, leaderboards and persistent progression.

Monetization

Premium DLC and optional paid content integrated around the base free-to-play game.

Release

Steam setup, store content, publishing, updates and post-launch iteration.

Next project

See the rest of the portfolio.