Core target interaction, UI and progression logic.

Free-to-play Clicker
Aim Clicker
A progression-focused clicker built around fast target interaction, upgrades, skills, prestige and collectible crosshairs.
Project overview
Built at
4Tins Studios.
Aim Clicker turns a simple target-clicking loop into long-term progression through upgrades, passive income, skills, prestige resets and collectible rewards.
Technology & tools
Development stack
Core technologies, platforms and production tools used during development.
PC release, achievements/store-facing systems and ongoing updates.
Long-term progression, passive income and repeatable growth loops.
Unlockable content, cosmetic categories and premium content support.
Player progress, unlocks, statistics and settings.
Iteration, issue fixing and maintenance of a released product.
Development responsibilities
What I worked on
Key areas I owned or implemented during development.
Core loop
Target interaction, cash rewards, scaling upgrades and repeatable progression.
Progression
Skill tree, passive income, prestige mechanics and long-term growth.
Collections
Crosshair drops, rarity-driven collection and progression hooks.
Systems
Achievements, statistics, leaderboards and persistent progression.
Monetization
Premium DLC and optional paid content integrated around the base free-to-play game.
Release
Steam setup, store content, publishing, updates and post-launch iteration.
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